
<p>At the core of this issue is why does Microsoft charge its consumer base for something that no other platform charges for? In fact, why is it that the same feature that is built into the game itself, and players are allowed to use on every other platform are able to access without paying, is being segregated and sold separately in a sense only on the xbox console?</p><p>First off let me start with a easier argument to support my claims before you think this is just a console fanboy argument. On the Xbox 360 console, you have to have an xbox live account to download updates, and access the online features of the console, smiler to having a PSN acct on PS3, and a web handle for an online forum on pc or for services such as steam. Ok so you have your account, and once you create it you are considered a Silver subscription holder. This basicly means that you have the basic account and can access the online features of the console, such as downloading updates and demoe's, or purchasing things from the online store.</p><p>Once you have your xbox live account set up your games will stay up to date as long as you get online with your console. Now you go out and buy a game, for the sake of argument that game is either Call of Duty or Battlefield. What game it is does not matter, but for this example it must be available on Xbox, ps3, and Pc. Ok so you put your game in, update it and then you play the single player campaign and enjoy it. Yes I know most people that buy either one of the example games never do this, but for the sake of argument.</p><p>Now as a PC or PS3 gamer, you can select multiplayer and go right into the online multiplayer of the game with little to no effort. But on xbox, and only xbox, you have to pay Microsoft $30-$60 [U.S.] to get your silver membership upgraded to a Gold membership before your alowed to access the multiplayer.</p><p><a href="http://www.destructoid.com/blogs/Chris+Hibbard/xbox-live-why-pay-for-what-others-get-free--243848.phtml">Keep reading...</a></p>